Game Programming for the Propeller-Powered HYDRA™ Book
Author(s): André LaMothe
Product Code: BK-GPPPH-01
Weight:4.00 lb
Reward Points:0
Game Programming for the Propeller-Powered HYDRA Book with its 800+ pages covers everything you need to know to design your own game console including:
- Setting up the Propeller IDE.
- In depth discussion of the Propeller chip at the register level.
- Spin Language overview and programming.
- Assembly Language programming.
- HYDRA Architecture and circuit descriptions.
- 2D graphics and animation programming.
- Game algorithms and software patterns.
- Sound programming including PCM techniques.
- Input device programing for keyboard, mouse, and game controller.
- Optimization techniques for game programming.
- Basic physics modeling for games.
- Artificial intelligence techniques.
- Mathematics for games including vectors and affine transformations.
- Dozens of demos showing all topics discussed.
- Over 800 pages!
CD Contains:
- Complete IDE, tools, and drivers needed to install the HYDRA and Propeller IDE on your PC.
- Full source code for book.
- Advanced game and graphics demos including full source code for 2D/3D engines, code overlay loaders, ADSR sound engines and much more.
- Free eBook Copy of the legendary "Black Art of 3D Game Programming by André LaMothe".
Demos | |||
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HYDRA Demo Source Code (.zip).
The Full HYDRA Manual (.pdf).
HYDRA CD-ROM V1.1 (.zip).
The Hydra CD and Resources (FTP).
Game Programming for the Propeller-Powered HYDRA™, written by André LaMothe is your complete guide to developing games, graphics and media applications for the Propeller Powered HYDRA™ Game Console as well as general Propeller Chip development. This is the only complete guide for writing high performance graphics and media applications for the Parallax Propeller chip.
For the beginner to intermediate programmer, this book assumes no knowledge other than basic programming experience in any BASIC or C-like language. All aspects of the Propeller chip are introduced, from its architecture to using the Propeller Tool IDE for programming in both SPIN and assembly language.
The HYDRA hardware is also covered in detail with schematics, descriptions, and tips allowing you to take full advantage of its resources, including the Expansion Port and 128K Game Card.
Numerous demo programs are included for you to use as starting points for your own games.
NOTE: The printed book is black and white. Downloadable PDFs appear in color.