Game Programming for the Propeller-Powered HYDRA™ Book
 Game Programming for the Propeller-Powered HYDRA™ Book
 Game Programming for the Propeller-Powered HYDRA™ Book
 Game Programming for the Propeller-Powered HYDRA™ Book Game Programming for the Propeller-Powered HYDRA™ Book
 Game Programming for the Propeller-Powered HYDRA™ Book Game Programming for the Propeller-Powered HYDRA™ Book Game Programming for the Propeller-Powered HYDRA™ Book

Game Programming for the Propeller-Powered HYDRA™ Book

Manufacturer: Nurve Networks
Author(s): André LaMothe
Product Code: BK-GPPPH-01
Weight:4.00 lb
Reward Points:0
In Stock
18
Price: $39.95

Game Programming for the Propeller-Powered HYDRA Book with its 800+ pages covers everything you need to know to design your own game console including:

  • Setting up the Propeller IDE.
  • In depth discussion of the Propeller chip at the register level.
  • Spin Language overview and programming.
  • Assembly Language programming.
  • HYDRA Architecture and circuit descriptions.
  • 2D graphics and animation programming.
  • Game algorithms and software patterns.
  • Sound programming including PCM techniques.
  • Input device programing for keyboard, mouse, and game controller.
  • Optimization techniques for game programming.
  • Basic physics modeling for games.
  • Artificial intelligence techniques.
  • Mathematics for games including vectors and affine transformations.
  • Dozens of demos showing all topics discussed.
  • Over 800 pages!


CD Contains:

  • Complete IDE, tools, and drivers needed to install the HYDRA and Propeller IDE on your PC.
  • Full source code for book.
  • Advanced game and graphics demos including full source code for 2D/3D engines, code overlay loaders, ADSR sound engines and much more.
  • Free eBook Copy of the legendary "Black Art of 3D Game Programming by André LaMothe".

The HYDRA Game Console fully annotated.The HYDRA Game Development Kit (CD and book not shown).Racer 3D by Jay T. Cook showing off a multiprocessor graphics engine and real-time 3D on the HYDRA.Caverns 3D by Nick Sabalausky showing off 3D wireframe tricks.A Pitfall inspired game demo of the "HEL" graphics engine developed in the HYDRA book.Alien Invaders by Remi Veilleux showing off 2D scrolling, huge maps, and multiple players.A Q-bert inspired game demo by Rainer Blessing.Random motion AI demo from HYDRA book.Ball Buster breakout clone by Jay T. Cook.Lock n Chase inspired game demo by Remi Veilleux.Parallax 3D scrolling demo from HYDRA book.Piano demo by Nick Sabalausky showing off his multi-channel sound sythesizer API on the HYDRA.HYDRA Tiny BASIC by Robert Woodring running on the HYDRA.HYDRAMAN a Bomberman inspired game demo by Colin Phillips.ZoneBall input device and simple ball physics demo from HYDRA book.Reversi by Robert Woodring running on the HYDRA complete with AI.Tetris inspired game demo by by Rainer Blessing.A 3D point cloud graphics demo from the HYDRA book.A ball physics demo from the HYDRA book.Peg Solataire by Remi Veilleux.HYDRA Intro demo program by Colin Phillips.Hot chick bitmap rendering on the HYDRA by Robert Woodring.Dr. HYDRA by Remi Veilleux.Centipede inspired game demo showing off tile and sprite graphics from the HYDRA book.Color rotation demo from HYDRA book.Sub Hunt by Matthew Kanwisher.Vector graphics rendering technique and scrolling demo from HYDRA book.RTTTL music player demo from sound and music chapter in HYDRA book.

Game Programming for the Propeller-Powered HYDRA™, written by André LaMothe is your complete guide to developing games, graphics and media applications for the Propeller Powered HYDRA™ Game Console as well as general Propeller Chip development. This is the only complete guide for writing high performance graphics and media applications for the Parallax Propeller chip.

For the beginner to intermediate programmer, this book assumes no knowledge other than basic programming experience in any BASIC or C-like language. All aspects of the Propeller chip are introduced, from its architecture to using the Propeller Tool IDE for programming in both SPIN and assembly language.

The HYDRA hardware is also covered in detail with schematics, descriptions, and tips allowing you to take full advantage of its resources, including the Expansion Port and 128K Game Card

Numerous demo programs are included for you to use as starting points for your own games. 

NOTE: The printed book is black and white. Downloadable PDFs appear in color.


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